![]() The complexity level is ideal for both beginners and experienced gamers. This game is perfect for fans of WWII, naval combat, and solitaire games in general. ![]() The flexible game system and linked Campaign system add infinite replayability to the game. Our synchronized game progression on PC and Mobile allows you to join all of your fellow commanders in the Multiverse BUILD YOUR FLEET. Needs to be toned down somehow 2) Something was wrong with surface battles, carriers were targeted regardless of having enough surface ships to screen the outnumbered foe. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. I think the AI was fine, the 'move last' advantage for the US is overwhelming. Task Force admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. Each land counter represents 1 named division.ġ Super-sized Full Color Mounted Map (25.5” x 22”) – 6 panels!ġ Full Color Battle Map Board (11” x 17”) 1) Balance - First game as US, trounced the Japanese without even knowing all the rules. Each air counter represents 1 named fighter or bomber group. Air groups and land units use 0.625 by 0.625 counters.Įach ship counter represents 1 named aircraft carrier, 2 named battleships, 2 named cruisers, or a destroyer or submarine group. The ship counters are a rectangular 0.625” by 1.25”. You can play each campaign as a stand-alone game, or as part of a linked series of games.Įach campaign has its own unique set of force counters that accurately detail the ships, air groups, and army units that participated in the war. ![]() You must move your forces across the maps to achieve your strategic goals, but you must also out-think your opponents on the battlefield. Système opérateur: Windows, Mac OS: Date de parution: 21 juil. Success depends on the vital balance between strategic and tactical focus. Picture the situation based on radio reports, analyze, make decisions. This new game from the Radio Commander series will take you to the battlefields of the Pacific during World War II. The game spans the entire Pacific war from January 1942 until the end in September 1945. Try your skills in the most realistic commander simulation game. Nimitz will see the Japanese score one victory after another as they march across the Pacific, until only Midway and Hawaii stand between them and the West Coast of the US. In the months to come, the situation will spiral from bad to worse. The Imperial Japanese Navy has just delivered a devastating attack against the US fleet at Pearl Harbor, and little stands in the way of total defeat for the US in the battle for the Pacific. Philippe THIBAUT is the well known designer of the famous boardgame EUROPA UNIVERSALIS and many other board and digital games (including the Ageod games).The Commander series takes to the high seas! Fleet Commander Nimitz, the fourth game in the Commander Series is now at The Wandering Dragon!Īt the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. One World War 2 game is in the production pipeline (see The Games) and other titles on previous (or later) moments of history are in the plans.Įach game will come as a separate product, because it has its own map, different scenarios and a large enough content to be a complete standalone product. The first game made with the engine, to try the ideas and concept with a real subject, is called Winter War, and covers the Soviet-Finnish war of 1939-1940. The goal is to create a generic but flexible tool, complete with code and game editor, to allow the design and production of games, with a focus on the history years from 1850 and later. Most key aspects of that engine were extensively and widely modified, as well as a great number of graphics and UI elements. They have acquired a license to the source code of a digital game named Wars Across the World (WAW) which gave them access to most base functions for a strategic and operational (not tactical) wargame engine. Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945. The Strategy Game Studio (SGS) has been founded by Philippe THIBAUT (see bio below) and other veteran wargame players and designers.
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